New game conception


Hey everyone.

I haven't been here for a long time, I know, but last year, as you know, the world went crazy and I had to make a lot of efforts to stay in its place in it. There was very little time for the project and therefore there was such a pause in its development.

However, the game is not abandoned, as you might think. On the contrary, I finally return to development :) But during the long time that I have not been involved in the game, I did not stop thinking about its concept and I have some thoughts about it.

The essence of the game, as you remember, is an RPG survival with the study of the world and periodic clashes with synthoids. However, many players believe that such a game has little dynamics and is boring. Maybe you are right.

So, the idea of changing the concept of the game that I recently got is the following: to rebuild the essence of the game in such a way that from a simple survival adventure it turns into an action game in the beat'em style. But at the same time, survival elements, such as picking locks, searching for useful items, and so on, will not go anywhere. You just have to do it constantly fighting off the crowd of synthoids of different types. And, if you don’t fight back, then Maya will have to get to know them very closely :)

At the moment I am working on finalizing locations and characters for a new concept. Stay in touch, support me on Patreon and Subscribestar, visit Discord.


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(+1)

Omg I was waiting for sooo long for this announcement and here we are. thanks for coming back I am supporting you and those changes will be so good.